If you’re an avid user of ThreeJS you have more than likely at some point run into the situation where you need to either create a texture from scratch for the point of coloring it, or have had the need to update/draw on a texture for one reason or another. The following will walk you […]
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Tag: WebGL
New Rubik’s Cube jQuery ThreeJS WebGL Plugin
I have previously released a jQuery Rubik’s cube plugin comprised of only HTML, JavaScript and CSS. Although pretty nifty, there were a few issues with regards to support from some browsers, most notably Firefox and Internet Explorer. I decided to recreate the plugin using WebGL. The result is my jquery.cube.threejs.js plugin. As seen below. The […]